TheCOOrP
The web version does not have multiplayer capabilities
TheCOOrP
Cooperative anomaly management simulator (like Lobotomy Corporation) written in Godot engine.
Features
- Energy:
- Main goal of the game.
- Anomalies generate energy on interaction with Agents.
- Resources:
- Main currency of the game.
- Used for unlocking new interactions with Anomalies, and equipment like armor and weapons for Agents.
- We plan to have four kinds of Resources in the game.
- Anomaly interactions:
- Agents interact with Anomalies to generate Energy (and maybe die in the process).
- Every Anomaly have default interactions that are general for some groups of Anomalies, and unique interactions that have different consequences (random events).
- COOPerative Multiplayer:
- Multiple players are able to play together via local multiplayer.
- Anomaly Escaping:
- Anomalies have different behaviors that can cause them to Escape the containment and start attacking the Agents in the case of mistreatment.
- Agents are equipped with armor and weapons to suppress the escaped Anomalies.
- Map:
- Facility consists of corridors, elevators, and containment chambers for the Anomalies.
- Players should be able to select the Agents and assign them to a Chamber to interact with the Anomaly.
- Agents then should navigate to the chamber autonomously.
| Status | Prototype |
| Platforms | HTML5, Windows, macOS, Linux |
| Authors | LocalT0aster, corndev |
| Made with | Godot |
| Tags | 2D, Godot, Local multiplayer, Management, Multiplayer, Mystery, No AI, Short, Singleplayer |
| Code license | MIT License |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Multiplayer | Local multiplayer |
| Player count | 1 - 4 |
| Links | GitHub |


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